Why sine waves make bad oceans
The naive sine wave approach to ocean simulation just doesn't work — symmetric, mathematical looking humps, and no character. I've opted for a deterministic sum of Gerstner components, and this post explains why.
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The naive sine wave approach to ocean simulation just doesn't work — symmetric, mathematical looking humps, and no character. I've opted for a deterministic sum of Gerstner components, and this post explains why.